![]() The game optimization work was done to improve the phenomenon of game freeze. Secret shop: When certain conditions are met on the map, you can randomly meet secret merchants to obtain unique equipment. Play log: The game record can be confirmed from the record officer NPC/additional record officer NPC adventure, death, half battle record. Body modification: You can reassign weapon types, parameters increase game diversity. Graphic book system: increase the fun of collection. Tutorial upgrade(Added machine activation content) up to 80 kinds of weapons and 20 buff items can be combined in many ways, create synergy and Enrich the gameplay. “-Currently, the dungeon consists of eight stages with four themes. What is the current state of the Early Access version? We plan to do these two things quickly so that more people can enjoy them.” Rather than increasing content for mass production, increasing content for completeness will be the main task, and second is language and controller work. By filling these essential elements, we expect that there will be a lot of increased content. A little richer and smoother sound, a line or event that will keep the story solid. “We plan to focus on improving the game quality rather than expanding content during early access. How is the full version planned to differ from the Early Access version? Of course, after the content is added more abundantly.” We would like to launch the game when we are satisfied with the players who participated in Early Access as well as our (developer). ![]() “We plan to stay in Early Access for about 12 months. During the early access period, the game is offered at a particularly low price, and during this period, we hope that the players will join us in a period of refinement rather than a negative evaluation of incompleteness.”Īpproximately how long will this game be in Early Access? ![]() We don't want the game sold at my price to be rated as bad. When these defects are gathered one by one, they are evaluated as unsatisfactory games. Players often find in-game flaws that occur under very specific conditions that developers haven't found. The game is a difficult area in which all the senses of the player must be very balanced to receive positive feedback. This feedback will be a great help to Chunker's development and a great help to provide better games. We've introduced a variety of play styles and items after a long time of contemplation, but sometimes players have more unique and interesting ideas than we do. Our first project puts a lot of weight on an unusual concept. ![]() We want to talk, listen, and discuss with players about all updates balancing content directions. ![]() We know that this game needs to communicate with many people in order to meet people's expectations. “For Early Access, we are focusing on a few goals.Ĭhunker is our first Rogue-lite game. ![]()
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June 2023
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